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JCSM Shareware Collection 1996 September
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JCSM Shareware Collection (JCS Distribution) (September 1996).ISO
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soleausw
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numlo10.zip
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NUMLO.OV4
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1993-12-01
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x * S O L E A U S O F T W A R E *
x NUMLO
__________
x v1.0
x EGA/VGA STRATEGY GRID GAME
(Three Way Othello
with Tile Values)
Program by William Soleau
December 1993
Req. EGA/VGA & Mouse
x NUMLO GAME RULES
The object of the game is capture squares on the board,
so that the square values and the number of captured squares
will give you the highest point total at the end of the game.
The rules are quite simple, it takes a minute to learn and with
practice you'll see yourself improving steadily.
Numlo is played like Othello, yet has several new
twists on this classic game. In Othello you play against a
single opponent and all your strategies are straight forward.
However, in Numlo, not only is the game board much bigger, but
you now have two opponents! Also on the game board, certain
squares now have point values from 1-6. These point values plus
the number of squares you control on the board, will give you your
total score.
These new elements make all the old Othello strategies useless.
Now even if you happen to control most of the board with your tiles,
it makes no difference if your opponent controls the squares with
number values giving him a higher score at the end of the game.
x GAME PLAY
There are three colors; you are Blue and the computer
plays your two opponents, Red and Green.
When you first begin, you will be asked to select the
level of play. The three levels are HARD, MEDIUM, and EASY.
Click the level you want the computer opponents to play at.
Once the level is selected the computer will ask you to click
your mouse once again to decide who will take the first turn.
On your move, the mouse cursor will appear on the game
board. Move the mouse to an empty square (white) on the board,
then click the left button to place your piece. A move consists
of outflanking your opponents squares by putting it so that
your color is on either side; or diagonally , of your opponents
squares (Red or Green). You must be able to flip over one of
the opponents to your color, or the move is not valid. The
computer checks all valid moves.
Now here is where Othello players will have to re-learn the
game. You can only turn over your opponents if they are of all
the same color, whether it is up,left,down,diagonal...etc.
b represents your move B=blue R=red G=green
x Example:
BRRRRRb you would capture all the Red squares
between your two Blue ones. Therefore it would flip them
to look like this: BBBBBBb. A square may outflank any number
of squares in one or more rows, in any number of directions at
the same time, horizontally, vertically or diagonally. (A row
is defined as one or more squares in a continuous straight line)
However, using the same example, let's say a green was also in
the line of red tiles...
x Example:
BRGRRRRb This is not valid.
This would be an illegal move because the colors between your
two blue colors are not all the same color.
x Another Example: (A block of colors)
Your Move-> bGBRRB Flips to-> bBBRRB
RRGRRG BBGRRG
BRBGRR BRBGRR
If on your turn, you cannot flip at least one of your
opponents tiles, then your turn is forfeited and play passes to
the next player. The computer will tell you if this is the case.
However, if a move is available to you, you may not forfeit
your turn. Sometimes it's hard to find out just where it is
that you have a valid move. At anytime during your turn, you
can click the <SHOW> button, and it will show you all the
possible places you can place your tile. By clicking the <HINT>
button, the computer will show you where you can turn over
the most tiles or get the most points. However, sometimes this
is not to your advantage, so use your own judgement. Some
might consider this cheating... you be the judge.
You many not skip over your own color square to outflank
an opposing square. Square(s) may only be outflanked as a
direct result of a move and must fall in the direct line of
the square placed down.
x Example:
bRRRBRRB flips to bBBBBRRB
x END OF GAME
The game is over when either all empty squares have been
filled or when it is no longer possible for any player to flip
any opponents squares. The computer will give you the scores
for each player at the end of each turn. When the game ends,
the one with the most points will be declared the winner.
x NUMLO BUTTONS
<SOUND> = Toggles sound on/off
<HINT> = Shows the square where you can get the
most points. (not always the best place!)
<SHOW> = Shows all your valid moves
<HELP> = Numlo Directions
<NEW> = Starts a new game
<QUIT> = Quits Numlo program
x * NOTE WINDOWS USERS *
Running Numlo from Windows may cause unexpected results. The
game should be played by loading it directly from the Dos prompt.
x * S O L E A U S O F T W A R E *
Numlo is distributed as Shareware. You are welcome to give this game
to your friends or local BBS. If you like Numlo and continue to
use it, we ask you to register the game with us. Soleau Software
depends on your registrations in order to continue providing an
alternative to expensive commercial software. The registered version
of Numlo greatly speeds up the loading and exiting of the program,
plus allows you to play against other human opponents!
Your $12.00 registration of Numlo will instantly make you a Soleau
Software Member. All members receive special discounts on our other
games through special bonus package offers sent with your disk.
Members also have the option to include an extra $6.00 dollars for
our Member Game Pack which has EIGHT of our most popular Shareware
EGA/VGA games on a High Density Floppy Disk.
This offer is for Members Only, so please take the time to read the
Numl_reg.doc file for details and register Numlo today !
We at Soleau Software thank you for your support and hope you will
continue to enjoy this as well as our other Shareware products.
x Sincerely,
x William Soleau
President
x Soleau Software
163 Amsterdam Avenue
Suite 213
New York, NY 10023